COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Introduction to Computer Aided Graphic Design
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MGT 226
Fall/Spring
1
2
2
4
Prerequisites
None
Course Language
Turkish
Course Type
Elective
Course Level
Short Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives Aim of this course is teaching the bases of graphic design programs to the students and ensure them to have practice to design basic computer based projects.
Learning Outcomes The students who succeeded in this course;
  • will be able to use pixel-based graphic design programs,
  • will be able to specify the qualities of the commonly used graphic design applications,
  • will be able to design visuals for different mediums,
  • will be able to describe creative, innovative graphic applications with examples,
  • will be able to edit the pixel based visuals they will use in their projects
Course Description Within this course, basics of graphic design software will be taught to the students. Through theoretical explanations and applications, students will be able to learn to use commonly used software in the industry and they will be able to make various projects applications.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to the course
2 General overview of the programs which will be used for applications. Class notes
3 Pixel based graphic design programs: Adobe Photoshop Photoshop CS6 & CC, Özge Mardi Bayar, Kodlab, Section 1
4 Pixel based graphic design programs: Adobe Photoshop Photoshop CS6 & CC, Özge Mardi Bayar, Kodlab, Section 2
5 Photography post processing on Adobe Camera Raw and Photoshop Class notes
6 Making the draft of the poster project and preparation of visuals. Selection of application subject and design planning
7 Poster project Application
8 Poster project Application
9 Submission of the poster project. Introduction about the brochure project. Class notes
10 Making the draft of the brochure project and preparation of visuals. Selection of application subject and design planning
11 Brochure project Application
12 Brochure project Application
13 Submission of the brochure project. Introduction about the logo project. Class notes
14 Logo project Application
15 Logo project Application
16 Submission of the logo project. Project submission
Course Notes/Textbooks

Photoshop CS6 & CC, Özge Mardi Bayar, Kodlab

Class notes

PHOTOSHOP CC
ISBN: 978-605-4205-912

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
5
90
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
5
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
1
16
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
16
1
16
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
5
8
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
104

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To know problem solving in the field of graphic design, to have an analytical and holistic view

X
2

To constantly renew and improve the knowledge and skills which gained in the field of graphic design. To have the principle of lifelong learning.

X
3

To improve the design skills by analyzing national and international studies and produced design products. To apply these inferences in their own designs.

X
4

Taking responsibility as an individual and as a team member. To work effectively and efficiently in accordance with open minded and collective work.

5

To have design awareness and responsibility in their own field. To pass this awareness to all common stakeholders.  

X
6

To have a good knowledge of technology in their profession. To try to continuously increase this competence.

X
7

As an individual who has been professionally trained in design and art, to have the desire to raise awareness in these matters and to enlighten his/her environment.

8

To be conscious of the contribution of his/her work make to the nation. To reflect the feeling of social belonging to his/her work.

9

To become a creative and productive artist/designer candidate.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest